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We have some exciting news to share with our fans. The team is thrilled to announce that we will be attending the UK Games Expo to showcase our game, and meet with our fellow gamers and industry professionals.

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G.R.I.M. INC. has taken the party game scene by storm with its unique and humorous take on death plotting. Players race to come up with the most creative and morbid ways to kill off the living, all in good fun, of course. And now, the game is available for purchase on Zatu Games, making it easier than ever to join in on the fun. 

 

The Terror Toad team is proud to have developed a game that has resonated with so many players and brought laughter and enjoyment to countless parties and game nights. They are eager to connect with more gamers and share their love for G.R.I.M. INC. at the upcoming UK Games expo!

 

As we prepare for the expo, the team is also hard at work creating new ads to spread the word about G.R.I.M. INC. and its availability on Zatu Games. We believe that everyone deserves a chance to unleash their dark side and experience the hilarity!

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We are also thrilled to announce that G.R.I.M. INC. is now available for purchase on Amazon! This means that players can easily get their hands on our game and join in the fun!

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So join the fun and pick up a copy of G.R.I.M. INC. on Zatu Games today. And don't forget to stop by the Terror Toad booth at the UK Gaming Expo to meet the team behind the game and share your own creative killing ideas. Life's too short for boring games, so let's make death funny again with G.R.I.M. INC.!




 
 

September 2022


We went to our first convention as game designers! With no experience, no idea what to expect, and a whole lot of nervous excitement we loaded our boxes (and the chocolate our business advisor told us to bring) into our car and headed off on the journey to to Manchester to attend Tabletop Gaming Live 2022 as exhibitors!

 

The first day was to set up, and we were given our own little space in the Victoria Warehouse, Shed C, Booth 56! We got to work straight away bringing in boxes, unpacking and just generally making it look inviting - I would say we done a cracking wee job! After this it was back to the hotel so we could get our plan of action down and be ready for our first day of our first ever convention! After a slightly stressed nights sleep, we got up, grabbed a coffee, and off we went!

 

We arrived an hour early and went and sat around the stall just to observe what everyone else was doing, our convention companions around us also started to arrive and we are pleased to say they were all lovely and this helped us ease into the start of the day! In some of the booths beside us we had Fate of Witches by One Bold Games - a great game where you are playing to become the High Witch - and is coming to Kickstarter very soon; as well as Emmanuel’s Collective who sells some wonderfully designed RPG t-shirts, and some really cool dice bags and other accessories! It was an absolute pleasure exhibiting beside these guys!

 

Now it took a while but through a lot of nerves we managed to get our pitch down for our game and not only did we get interest, but we got sales! Gaming people, at a gaming convention, full of big name games, BOUGHT OUR GAME! We must say this is in big part to our homemade Wheel of Fortune where if anyone in the vicinity would so much as glance at it we would shout them over and ask them to give it a spin before launching into our game pitch! We are so happy that anyone who came over had a great time at our stall, and seemed to not only enjoy our chaotic energy but the concept of our game!

 

Apart from selling, we also used this as a huge excuse to network, and while Mark and Katie looked after the stall, Chris went round many of the other exhibitors introducing our company and coming back with as many business cards as he could carry - and big shout out to Parable Games, Dream Big Games, Dungeons And Flagons, Geek Native, and Arklin for making us feel so welcome to the scene!

 

Before we knew it the two days of the convention was wrapping up, and after rushing around to buy some games for ourselves from our fellow creators it was time to pack up the car, grab a cheeky Nandos to decompress and head back up the road (with a stop at Tebay Services because Mark is obsessed with it)! We are only now recovered (in part because Mark and Chris stayed up till 2am laughing about a frog) and processing how it went - but all in all we would say it was a huge success and we cannot wait for our next one!




 
 

August 2022


Hello fellow spawn!

 

THEY ARE FINALLY HERE! After over a year designing, refining, stressing and a whole load of a hard work - we have finally received our first delivery of G.R.I.M. INC. at Terror Toad HQ!

 

What a different universe the manufacturing world is! From prototypes, to freighting and everything in between - what a learning journey we have been on! The initial mission was even to find a manufacturer and we went all over the world sending emails and getting quotes, we were also receiving so many messages of people finding our business and offering their services!

 

Finally, after a lot of searching and narrowing down, we found the wonderful Ethan from ‘HS Boardgame Manufacturing’  who has been an absolute pleasure to work with! From the outset he guided us through the whole process, sent us our first official prototypes, dealt with all our freighting and safely delivered 1500 copies of our first ever game to Katie’s mums garage ahem our very professional warehouse (the delivery man was just as confused).

 

We had no idea about this process when we first started out, and it was great to find a highly experienced manufacturer who knew the whole process from start to finish. I can still remember the excitement of our first prototype arriving and how we raced to the house to open that box! To actually hold something in your hands, that you designed, and there is nothing else like it I the world is a feeling I can’t even describe! Plus it was great to finally play the game with actual playing cards and not just ones we had cut out and wrote on.

 

From there we got back in touch with Ethan, refined our designed and before we knew it we were sending an email with our finalised artworks and putting our trust in him to print over 1000 copies of something we had worked so hard on! When it arrived, with trepidation, we opened the boxes and counted each card deck and we are pleased to report that Ethan absolutely smashed it - and G.R.I.M. Inc. is officially here!

 

But now it is time for the real work to begin, promoting and selling this game for this tadpole to grow some legs and wonder out of the swamp!

Look out in your mail, there maybe be something very Grim coming your way soon - and very soon Ethan might be making something a little more… Bananas…





 
 
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